Journal assignment #2
Anna Rankin
Objective
The internet has been built and the framework is
established. The second wave of
development is beginning. Seth
Preibatsch explains in the Ted talk video ‘Building on the Social Layer’ that
this wave is about how games can and will influence social behaviour. He discusses four game dynamics: the
appointment dynamic where individuals are compelled to act or convene at a
particular time, the status dynamic where people are motivated to act or behave
based on enhanced status, the progression dynamic where individuals are
compelled to act based on completion of tasks, and the communal discovery which
leverages societal capacity to enhance an outcome.
Reflective
It is interesting to see how such a young person can see so
clearly the future of this framework and the advantages of participating. The gaming possibilities provide vast
opportunity for marketing and education.
Interpretive
I am wary of the abuse of this power. Although marketing and selling is a benign
form of manipulation it is manipulation. But as the speaker suggests there is
great potential to use gaming for the good of society. I can see advantages in utilizing educational
games that engage and motivate students by turning learning into a game that is
rewarded. I also see great value in
using social gaming to influence societal behaviours in areas such as
sustainability. The possibilities are
endless when you consider the power of levereging the aspects of communal
discovery. Overall, there is probably
more positive than negative coming in this next wave of internet development.
Decisional
I will continue to consider gaming as a learning tool and
seek out opportunities to engage and motivate students through use of internet
resources that might inspire. I will
also be wary that the very same tools are being aimed at me to influence my
behaviours as a consumer. I like to
think I’m not controlled by anyone or anything, but I have a strong suspicion
that it happens all the time!
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